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About Me

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My name is Pei Chen.

     As a Level Designer and Gameplay Designer, I am proficient in Unreal Engine with hands-on expertise in greyboxing (white-box level prototyping), Blueprint scripting, and environmental lighting/level art. On the design front, I specialize in reverse-engineering shooter gameplay mechanics, designing combat-focused gameplay levels, and optimizing/building level design pipelines.

     During my internship, I served as an Art Team Lead, demonstrating  team delivery awareness and project execution capabilities. With a developed aesthetic sensibility, I am skilled in Photoshop and Illustrator, adept at character/monster design and shot composition/storyboarding.

     A hardcore gamer with extensive experience across shooters, MOBAs, action games, and indie titles, I am passionate about game design and have won multiple Game Jam awards.

Modern Architecture

​Education Experience

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2020-2024

Honours Bachelor of Game Design

Sheridan College I Oakville, ON

2020-2021

Game Concept Arts
E.art CG Art School 
I China, Xiamen

2019-2020

General Arts and Science

English Language Studies
Sheridan College I Oakville, ON

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